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im working on pot of greed from Yu Gi Oh. I have modeled the base mesh and was wondering if anyone has any tips on doing these curved lines highlighted in the image below.

Thanks in advance!

enter image description here

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You can add a Bezier curve, project its vertices on the surface using the face snapping option (as you grab a vertex, it will be projected onto the nearest face, according to the view), then create another curve to set the profile of the line (choose it as Bevel object).

enter image description here

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