im working on pot of greed from Yu Gi Oh. I have modeled the base mesh and was wondering if anyone has any tips on doing these curved lines highlighted in the image below.
Thanks in advance!
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Sign up to join this communityYou can add a Bezier curve, project its vertices on the surface using the face snapping option (as you grab a vertex, it will be projected onto the nearest face, according to the view), then create another curve to set the profile of the line (choose it as Bevel object).