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Just a swift question I have. When doing a hard surface modelling, is the Subsurface modifier off limits, and its more recommended to use Bevel modifier? becuase Subsurface modifier is for smoother topology such as, character design?

Thank you.

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There are no rules.
Use what works for you :).


Sometimes bevel doesn't give good results, so subdivision needs to be used instead.
They can also be used together for easier cotrol.

Bevel modifier - easily adjustable edges, limited in tight corners (creates overlapping geometry)
Subdivision Modifier - works almost anywhere because it actually moves the geometry.

Using Bevel and Subdivision together

enter image description here

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    $\begingroup$ Point Taken, Thanks for your demonstration. $\endgroup$ – blender breath Feb 13 at 11:55

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