13
$\begingroup$

I am making a bracket for three rods in blender and I figured out it is harder than it seems.

I managed to make this by painstakingly placing each vertex in the correct position and I am wondering, is there a better way to do this.

I included an image to show what I am talking about.

enter image description here

$\endgroup$
20
$\begingroup$

You can also do this in three simple steps with the Bevel tool

  1. Take a standard cube, and extrude three sides
  2. Select profile edges and bevel them (check Clamp overlap)
  3. Remove double vertices Mesh > Clean up > Merge by Distance

Use bevel tool to make the faces round enter image description here

Bevel only profile edges enter image description here

|improve this answer|||||
$\endgroup$
  • 2
    $\begingroup$ That was an 'Oh Wow' moment for me. $\endgroup$ – Derrick Feb 13 at 13:15
  • 8
    $\begingroup$ Thanks. Never been more proud about cutting corners :). $\endgroup$ – Jachym Michal Feb 13 at 13:22
  • 1
    $\begingroup$ yeah its nice if you want that edge round like that... $\endgroup$ – Michael Ben David Feb 13 at 18:50
20
$\begingroup$

using mirror modifier bisect property

1) create a cylinder create a cylinder

2) add a plane and rotate it on the Y 45deg

enter image description here

3) add mirror modifier, check the X axis and X bisect. (also check clipping)

enter image description here

4) Duplicate the original plane and rotate it on the Z 90deg

enter image description here

5) add another mirror modifier and again check the X axis and X bisect (with clipping)

enter image description here

6) TADA! you can solidify and bevel the result.

enter image description here

|improve this answer|||||
$\endgroup$
  • 4
    $\begingroup$ Love this approach, it's so simple :). $\endgroup$ – Jachym Michal Feb 13 at 16:57
  • 3
    $\begingroup$ Brilliant. Great use of the new features in the modifier. $\endgroup$ – Robin Betts Feb 13 at 17:27
  • 1
    $\begingroup$ awesome thanks i didnt know that was posible $\endgroup$ – Michael Ben David Feb 13 at 19:07
4
$\begingroup$

first create a cylinder,

enter image description here then duplicate it twice, rotate two of them to 90 degress in the x and y axis, but depending the position you will put them, enter image description here then enable snap during transform in increment, then go to right,top view to move each one (in this case only 2 of them) them precisely in the grid, enter image description here then select one and hide it, then select the other and perform a boolean in edit mode, select union option, then start doing some clean up of faces,edges, and merge vertices by distance if necessary... enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here then unhide the other cylinder, and do the same steps... enter image description here enter image description here enter image description here enter image description here enter image description here enter image description here Final Result enter image description here

|improve this answer|||||
$\endgroup$
  • 2
    $\begingroup$ Hm, well that's one way, I guess $\endgroup$ – Strawberry Feb 13 at 15:10

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.