this procedural texture i scale it at 40 k in one axis, but if i try the rotation like for 45 deg or so in that same mapping node it doesn't get affected how i want, it doesnt rotate the whole texture, so how can i make the nodes to work to have a rotation and scale like that? thanks in advance]1
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$\begingroup$ guys help me please.. $\endgroup$– Michael Ben DavidFeb 13, 2020 at 5:36
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2$\begingroup$ Did you try adding a mapping node with your rotation right after the texture coordinate node and before all the others ? $\endgroup$– GorgiousFeb 13, 2020 at 7:45
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$\begingroup$ @Gorgious thanks for saying that i found the solution! $\endgroup$– Michael Ben DavidFeb 13, 2020 at 19:12
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1$\begingroup$ Glad that helped ! $\endgroup$– GorgiousFeb 14, 2020 at 7:33
1 Answer
So after playing around with math and vertor math for some reason it gives interesting effects but not what i was looking for, so i found the solution after someone above in the comments give me an idea which was quite the solution, i just had to invert the mapping node inputs and then it worked