i'm having problems with my IK rig. I'm working on a generic character model rig with multiple animations. One of these animations is a walk cycle and a practice that a lot of people implement is the use of "paste flipped" in order to make animating easier.
Although, when using my IK rig, the paste flipped option doesn't work in the way that it should. As you can see, when I try to flip the keyframes, the legs get all buggy and weird. I just want to know how to fix this problem so that I can animate walk and run cycles easier.