I'm trying to export an FBX file with 2 armatures and corresponding animations but the export file does not contain all animations from both armatures.
I have rigged some fps arms and and a gun. The wrist bone from the hand is attached to the gun bone with an child-of constraint.
The animations work fine in blender. I can switch between them and the animations plays.
When I export to an FBX file I expect 4 clips. 2 for the arm armature and 2 for the gun armature.
This works perfectly when only having one animation.
But what I end up with is having 2 animations for the gun armature and only one animation for the arm armature.
As you can see only 3 animations instead of 4 get created.
I need to have separate animatons because I want to use the arms for multiple weapons.
I've read that there might be a bug regarding this.
Or do I need to check for something else?