I'm working on this project where I want to connect a floor to a wall. My understanding of Blender is still pretty basic so my workflow has a lot of hiccups. What I'm trying to create is a canal with its underwater climate.
That said, this is what I did:
- Extrude a cube in a hallway
Delete the top plane
Separate the bottom (floor) plane from the wall
Adding an ocean modifier to make it look like an underwater ground.
Dragged the sides up slightly with some sculpting
The walls are pretty basic right now, but I actually want to add a brick wall displacement texture to give it depth.
I decided to skip that step because I'm already stuck at my current problem. That problem is attaching the walls back to the floor by making them intersect.
I'm essentially looking for a way to create a ''slit'' in the wall, by making the floor intersect with it as seen below.
The only thing I can think of to do is to never separate the bottom plane from the walls and to modify the floor myself by sculpting. In that case, I will give the walls their own texture and use a displacement modifier to give it the depth.
TLDR: I'm trying to cut a plane with another plane (two separate objects) and Boolean or knife project is not working the way I want it to.