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Is it possible to have different viewport shadings for the different objects in the scene based on, say their selection?

i.e. in Maya I can set my viewport objects all show in wireframe, except the currently selected one, which shows in shaded mode. Is that possible in blender?

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  • $\begingroup$ I don't think it's possible out of the box, but I think it would be pretty simple with a bit of python. $\endgroup$ – gandalf3 Oct 10 '14 at 18:56
  • $\begingroup$ ok, cool i will look into it, thnx $\endgroup$ – G.Rassovsky Oct 10 '14 at 19:07
  • $\begingroup$ Isn't Display panel for such use? $\endgroup$ – Leon Cheung Oct 11 '14 at 8:33
  • $\begingroup$ you could do it that way, however that is not what i want because i want all the objects to be viewed in a single display panel but have different viewport shading characteristics. $\endgroup$ – G.Rassovsky Oct 11 '14 at 11:46
  • $\begingroup$ @LeonCheung I think the OP wants the maximum draw type to dynamically change based on the selected object. $\endgroup$ – gandalf3 Oct 11 '14 at 15:06

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