I'm after a way to create an effect such that when an object is placed inside the volume the verticies are displaced based on the localised field value (thinking of it like a density field in physics where the local distance between atoms decreases as density value of a region increases)?
The current model I would like to use it on is spiral column that I need to gradually flare out at the top and displace randomly along its length in order to create a solid tornado funnel - but I'm sure I could come up with lots of uses once I know how to do it.