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I'm trying to use Blender create landscape cross sections like this one enter image description here

I have to use heightmap data of real locations. Creating the distortion just on the top face of the box is working fine, the issue I face are the sides as the texture does not extend along the distortion as you can see in the image below.

Any idea how I can make it look like the example I showed above?

enter image description here

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    $\begingroup$ It seems that the borders vertices are not affected by the heightmap. Maybe the UVmap of the top face need an adjustment. $\endgroup$ – lemon Feb 11 '20 at 7:39
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  • Create vertex group for top part
  • Unwrap object before using modifier
  • Assign material on sides
  • Add Displace Modifier and use this Group

In your case seems like Hieghmap texture does bnot overlap edge. Extend a bit texture size in texture properties or scale UVmap in UV editor.

enter image description here

Or you can change Mapping type ...

Clip enter image description here

Extend enter image description here

Repeat enter image description here

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    $\begingroup$ Thanks a lot! <3 I modified it a bit more and I'm quite happy with where this is going. :) i.imgur.com/7icV8dq.jpg $\endgroup$ – Chris Holzer Feb 11 '20 at 13:45

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