Hello everyone!
So in the picture above you can see in the background one of my objects has a normal map that I am very happy with. I created another object and then applied the exact same material ... but the normals are not working ... they were both made the same way ( with solidifier and bevel mods ( which I applied ) ), I applied rotation and scale, I checked both of their UV maps, I looked through all of the object data, I double checked that they shared the right material, I went through all the display radio buttons, I recalculated the normals... and I am stumped as to why this is not working...
I feel like there must be some simple solution
THANK YOU!!