First of all, I'm new to Blender (v2.80). Currently working on AI project for which I need to create my data set. I need to render my object from every possible angle. I found a simple solution over here: Script to render one object from different angles

  • Create a mesh whose vertices are the desired viewpoint positions, around your body scan. (It's the sphere, in the illustration, named 'Viewpoints')
  • Create one camera, and assign it a 'Track To' constraint ('To': -Z, 'Up': Y) with the body scan as target

I was trying to achieve that effect, to make that sphere mesh. I just don't know how to make the sphere empty. It looks like this (my object and camera are inside of the sphere):

Blender Sphere

I'm sorry for making new post about it, I would prefer to comment that post that I'm referring to, but I don't have enough reputation for commenting posts.

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    $\begingroup$ Hi. Glad you liked the solution. To get rid of the faces, Edit Mode, X (Delete) > Only Faces. $\endgroup$ – Robin Betts Feb 10 at 8:34
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    $\begingroup$ @RobinBetts no one likes the dolly lol. $\endgroup$ – batFINGER Feb 10 at 9:18
  • $\begingroup$ @batFINGER give it some time.. not counting chickens, here :) $\endgroup$ – Robin Betts Feb 10 at 9:21
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    $\begingroup$ I liked both solutions! Thank you a lot! $\endgroup$ – Forlify Feb 10 at 9:31

bmesh script.

Add sphere, remove only faces with bmesh in object mode

import bpy
import bmesh

context = bpy.context

ob = context.object
me = ob.data
bm = bmesh.new()
bmesh.ops.delete(bm, geom=bm.faces, context='FACES_ONLY')
| improve this answer | |
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    $\begingroup$ SE should have a 'Diplomat' badge.. $\endgroup$ – Robin Betts Feb 10 at 10:01

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