# How to make faceless sphere

First of all, I'm new to Blender (v2.80). Currently working on AI project for which I need to create my data set. I need to render my object from every possible angle. I found a simple solution over here: Script to render one object from different angles

• Create a mesh whose vertices are the desired viewpoint positions, around your body scan. (It's the sphere, in the illustration, named 'Viewpoints')
• Create one camera, and assign it a 'Track To' constraint ('To': -Z, 'Up': Y) with the body scan as target

I was trying to achieve that effect, to make that sphere mesh. I just don't know how to make the sphere empty. It looks like this (my object and camera are inside of the sphere):

I'm sorry for making new post about it, I would prefer to comment that post that I'm referring to, but I don't have enough reputation for commenting posts.

• Hi. Glad you liked the solution. To get rid of the faces, Edit Mode, X (Delete) > Only Faces. – Robin Betts Feb 10 at 8:34
• @RobinBetts no one likes the dolly lol. – batFINGER Feb 10 at 9:18
• @batFINGER give it some time.. not counting chickens, here :) – Robin Betts Feb 10 at 9:21
• I liked both solutions! Thank you a lot! – Forlify Feb 10 at 9:31

bmesh script.

Add sphere, remove only faces with bmesh in object mode

import bpy
import bmesh

context = bpy.context