I'm gonna Update my Question.
I have the models of an old game that are serialised in to binary files.Game serialised bunch of SO1 files from the source code into single binary file to make a complete model with child models(like collision mesh for physics and debris mesh for when for example the model destroyed or something). And then we have script to import these binaries into blender.
But the problem is that script only read the basic mesh of these serialised binaries.It does not extract other mesh like debris.So what I want to do is to write a script to extract all the meshes from the serialised models and import into Blender. Is there any way to extract the child models from the model like different meshes or stuff. Is there any resources that you can share or any tip that might help.
Update
Here is the sample of the serialised model
Any kind of resources or tip would be really help. Thanks