I've created a simple procedural wood texture for a ceiling fan I'm modeling. Unfortunately the usually excellent AI denoiser from 2.81 is smoothing out most of the texture details. Any suggestions for how to preserve the details better besides cranking up my samples a ton? Even at 1000 samples it washed out a lot of the details, though it was better.
Here's comparison pics, with a evee render up top showing the wood detail and the denoised image at the bottom.
And here's how I have my denoiser node setup based on tutorials I've seen (I'm not at all familiar with the compositor stuff so I keep wondering if there's something there I'm doing wrong).