I'm using HDRI's in Blender 2.8 (cycles) and I don't understand how these are supposed to work to create realistic environmental light. The BLUE in the "Sky" shots is casting so much BLUE that my entire world looks ridiculous.
Is there a way to use JUST the sunlight within the HDRI to create more realistic sunlight?
UPDATE: I think the trick is to ensure that the trees or mid-point of the HDRI is exposed as to cut down on the sheer amount of blue influencing the rendering. This version looks acceptable to me.