How to make texture look same scale on side of the cylinder as on it's top?

enter image description here

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    $\begingroup$ The texture is in object space, so it should look the same, with your mapping. Ctrl-A apply the scale of your object. It must have been scaled down in its 'up' direction in Object Mode, so the Object is carrying a non-uniform scale in its transform. If you scale in Edit mode, you scale the mesh with respect to the object, rather than the object itself. $\endgroup$ – Robin Betts Feb 8 '20 at 22:05
  • $\begingroup$ Ow, i forgot about it... Thank you) $\endgroup$ – user84013 Feb 8 '20 at 22:08
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    $\begingroup$ Further reading: blender.stackexchange.com/a/7349/3710 $\endgroup$ – p2or Feb 9 '20 at 11:38

Many things can reduce the side texture distortion.

The easiest thing to try would be to apply scale. (Go to object mode, Object > apply > scale.)

If this doesn't work though, another thing to try would be to select all of the faces in edit mode, and scale it along an axis in the image editor, so that it "undistorts" the texture on the side.

As this would pretty much ruin the effects of the Smart UV project if you are using that to unwrap. It would be a last resort.


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