I've been working on a ps1-style model, very low poly, and was UV mapping some textures onto the mesh, but when I tried adding another texture, the viewport started lagging a ton.
I could still move the mesh around, but it was extremely slow and choppy, like 1-2 fps. I changed the viewport shading to solid, though, and it worked fine again. I had been working with the texture shading on the whole time, so I'm just curious why it started lagging.
I'm using a Lenovo laptop running Windows, 8gb ram, intel core i5-7200u CPU, and am using Blender 2.72
I'd really appreciate any form of help with this problem since this is probably the furthest I've gotten on a project.
The textures I'm using are 5184*3456 in resolution, maybe that's the problem?