I am now trying to model my first sports car in blender. I am pretty happy for the first attempt, but I have a few problems with keeping some edges sharp and subsurf others. Currently I am using an solidify modifier, a bevel modifier and at the bottom a subsurface on level 2. The bevel modifier helps with keeping sharp edges but makes some weird artifacts. I have attached some images (first with bevel modifier, second without and 3rd of the artifacts), if needed I can also upload the file. Thanks for your help :)

With Bevel Modifier

Without Bevel Modifier



Mesh 2

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    $\begingroup$ It'd be helpful to see the mesh in edit mode as the artifacts are caused by the mesh topology. Have you tried assigning bevel weight/crease weight to your edges? Check this post out, has some great tips that might help. blender.stackexchange.com/questions/6425/… $\endgroup$ – crazycourier Feb 7 at 17:20
  • $\begingroup$ Sorry that I respond so late, thanks for your tips, but that didn't really help. Or I was just too stupid to use them ;). I have attached 2 images of my mesh to the original post :) $\endgroup$ – mojo_10 Feb 11 at 10:25
  • $\begingroup$ Have you tried adding some loops cuts near the artifacts to give it a little more geometry to work with? $\endgroup$ – crazycourier Feb 11 at 21:08
  • $\begingroup$ I have now beveled the edges where this problem occurred and this worked :) I additionally have a question for modeling cars. Since it's the first I am modeling, would you subsurf it or not? :) Because subsurface makes some problems but also makes it a little easier, so I wanted to ask what's the way to go? :) $\endgroup$ – mojo_10 Feb 13 at 8:51
  • $\begingroup$ Yes, you'll want to use subsurface eventually but you'll serve yourself better in the long run if you focus on good topology on your model. When I'm building my models I generally work in low poly for as long as I can before adding subsurface. I can't emphasize enough how important this is, especially if you're still learning. Check out this great site which has a lot of great info about good topology. topologyguides.com $\endgroup$ – crazycourier Feb 13 at 16:48

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