1
$\begingroup$

I want to make a glass material with specific bump pattern on an SVG image that I've extruded and converted to mesh.I've been using bump node and connected its normal output to the normal input of glass node but that doesn't affect the final render.
I'm using blender 2.81 with Eevee engine.
shading node structure

$\endgroup$
1
$\begingroup$

To do this you must add a B&W conversion node between Bump and the Texture node as Bump node requires a greyscale image to work.

|improve this answer|||||
$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.