0
$\begingroup$

I have animated the camera in order to make a seamless animation. But I'm confused if there's a slight jump when the camera loops again. Can I upload my file so some can please take a look at it, if I have missed something?

Thank you.

$\endgroup$
  • 2
    $\begingroup$ Possibly related blender.stackexchange.com/questions/42001/… Keyframes are "eased" by default, giving a curve look to graph, slowing the gradient at keyframe points. Making linear extrapolation is possibly what is required. $\endgroup$ – batFINGER Feb 7 at 6:35
  • $\begingroup$ Hi batFINGER I have already set my interpolation to linear in the preference. $\endgroup$ – blender breath Feb 7 at 7:34
  • 3
    $\begingroup$ You need to set the same keyframe as the start frame not to the end frame, but to the end_frame + 1 else the 2 last frames repeat $\endgroup$ – Gorgious Feb 7 at 7:37
  • $\begingroup$ Here is a screen shot of my timeline imgur.com/Fmn2euK Also the camera location starts at Y-10m and finishes at Y 10m, the camera is perfectly snapping at start and end point. $\endgroup$ – blender breath Feb 7 at 9:03
0
$\begingroup$

As @Gorgious has commented, it sounds like an off-by-one error?

For a quick, even, 50-frame loop of a rotation, for example, without going into the Graph Editor and using features like Extrapolation or Cycling, you could:

  • Set a key at frame 1 of 0 degrees
  • Set a key at frame 51 of 360 or -360 degrees, depending on the desired direction of rotation
  • In the timeline,T set all selected keys to 'Linear' interpolation.
  • Set the Playback Range to 50.

To tidy up, you could insert a keyframe at frame 50 of the existing rotation at that point, and delete the key at frame 51.

|improve this answer|||||
$\endgroup$
  • $\begingroup$ Hi Robin. I see where you're coming from. I was use to Animating objects in After Effects, and there is no skipping frame like you implied in Blender, which worked like a gem. Seems a bit weird that the seamless animation has to be like this in order not to jitter a frame, but in the end it's the result which matters. Thank you. imgur.com/R1HO21k $\endgroup$ – blender breath Feb 8 at 6:16
  • $\begingroup$ @blenderbreath hehe... doesn't seem weird to me .. you just don't want the frame at 50(=0) to be repeated at frame 51(=1) $\endgroup$ – Robin Betts Feb 8 at 12:36

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.