I have normal map that is fed to "Diffuse and Glossy" shaders. but I don't want to use or mask portion of the normal map.

How to mask portion of the normal map or in other words how to apply portion of the normal map ?

I have tried combining texture painted image and normal map with MixRGB: Multiply to select desired portions of normal map by painting white. but, it's no use. As shown below enter image description here


In comparison to bump maps were black and white are 0% and 100% influence, normal maps work from a blueish base tone.

rgb (128,128,256): is 0% normal map influence
enter image description here

you can use your bw-mask as a factorial in the color-mix-node while using your normal map as one input and the rgb color(128,128,256) as a second input.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.