When rendering a scene, the colours look very different when rendering using the GPU (NVIDIA GeForce GTX 680) vs. rendering using the CPU. There is a lot more red and the other colours look a lot more saturated on the GPU.
I'm using the Cycles rendering engine in Blender 2.81a on Linux.
The shader uses a complicated formula and plugs the results into the color and density values of a volume scatter material.
What you see is called Mandelbulb.
Any ideas what could be causing this? Can anybody confirm that this issue also exists on their GPU and is not just related to my specific GPU model/driver version?
Here is my .blend file: http://pasteall.org/blend/index.php?id=52870