Follow up on this Error: modifier cannot be applied on multi-user data

Thanks, the first part is working for me, however I wanted to preserve the shape keys - to import them to . So I am trying to do as follows:

  • Make a duplicate of the entire collection
  • On the copy:

    • Remove shape keys and un-parant
    • Apply the modifier
    • Then re-link (this is perhaps where things go wrong?)
  • Mirror the shape keys from the Original to the

The shape keys are visible but they are not working... I think the are getting mirrored, but not to all of my meshes..??

The mesh I am working with is a Makehuman character where I try to create shape-keys for expressions etc. This works very nicely, however when the mesh contains certain modifiers, the shape keys will not be imported to UE4.

Anyone knows what went wrong?


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.