Follow up on this Error: modifier cannot be applied on multi-user data
Thanks, the first part is working for me, however I wanted to preserve the shape keys - to import them to . So I am trying to do as follows:
- Make a duplicate of the entire collection
On the copy:
- Remove shape keys and un-parant
- Apply the modifier
- Then re-link (this is perhaps where things go wrong?)
Mirror the shape keys from the Original to the
The shape keys are visible but they are not working... I think the are getting mirrored, but not to all of my meshes..??
The mesh I am working with is a Makehuman character where I try to create shape-keys for expressions etc. This works very nicely, however when the mesh contains certain modifiers, the shape keys will not be imported to UE4.
Anyone knows what went wrong?