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I am new to blender, and therefore, still navigating through its options. However, I still have not come across a method to perform what I need but I'm sure its a very simple solution.

I'm using blender, because if I attempt this on SolidWorks my computer crashes. I have a flat circular woven metal mesh part/object and I wish to deform this object in the middle into a dome shape. To resemble like a microphone head mesh dome, but then down into a cylinder sides.

Is there a function that I can deform a flat surface, by a certain radius, into a dome structure?

Thanks for the help

Regards Scott

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  • $\begingroup$ Try poportional editing with "sphere" as fallof, scrolling the mousewheel while editing you can change the influence radius $\endgroup$
    – A M
    Feb 5, 2020 at 13:09
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    $\begingroup$ first question is woven metal made by texture or mesh? some screenshots of your workflow are welcome $\endgroup$
    – RUben
    Feb 5, 2020 at 13:35
  • $\begingroup$ This might be a solution for the spherical top and cylindrical sides - blender.stackexchange.com/questions/74614/… $\endgroup$
    – Edgel3D
    Feb 6, 2020 at 3:59

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