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I have a feeling this question is either trivial or impossible, but I don't have the blender knowledge to know which. I have 3 planes all of which share the same material, as shown in the picture below:

enter image description here

The colour is determined by a the random output from object info put through a wave texture and ColorRamp, so that I can randomly change the colours on the different areas by changing the Wave Texture parameters. enter image description here

I would like to produce an element of blur between these objects. I would prefer real blur, that is an averaging of two neighbouring colours shifted by an amount in space, but if that's impossible I'd settle for a noise/vector curves method, I'm just not sure if that's possible here either.

Thanks, and sorry if this is a really dumb question.

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In your ColorRamp node you can set the mode from "constant" to "linear", then add as many control points as you need to get the desired "blurring".

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  • $\begingroup$ Thanks Josh but the random number coming from the object is a single number for the entire plane. When I feed that into the colorramp it will apply a single colour, regardless of how graduated the ramp is. $\endgroup$ – DoctorOrrery Feb 5 at 11:59

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