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I'm editing a tank and I followed transparency for glass tutorial using nodes. I would also like to ask why is my preview different with my rendered? I'm also new to blender so there's probably something wrong Im doing. I've also tried all the tutorial but still shows the same result.enter image description here

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When using glass, it is usually better to use cycles to get a more realistic look. However, there is away to achieve a "cycles glass look" with EEVEE.

First, you can either use a principled shader and set the transmission to 1, or you can use a normal glass shader.

Then, check Screen Space Refraction in the settings dropdown.

enter image description here

In the render tab, check the Screen Space Reflections tab and check Refractions.

enter image description here

You can achieve a quite similar look to glass from cycles using this method.

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  • $\begingroup$ I don't know why it's just turning gray :( I'm using 2.81 and it only have the checkbox for Screen Space Reflections :( $\endgroup$ – dumpling Feb 5 at 7:08
  • $\begingroup$ If you look at the question @caleb lee, the preview shows the material that the glass should be in Eevee, and it is clear. $\endgroup$ – Nate_Sycro27 Feb 5 at 12:51
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In EEVEE, I find that glass shaders don't work so well, so I leave them for cycles. For EEVEE, I use this arrangement to get realistic glass - pay attention to the blend modes I have highlighted on the right. If you absolutely must use a glass shader, go with the arrangement I placed above, but generally I find the one I have highlighted (framed) works best. I tinted it blue just to show it better with the fresnel. See image:

EeveeGlass

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  • $\begingroup$ Thank you so much! Will try itt $\endgroup$ – dumpling Jul 10 at 4:41

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