I have 2 Nvidia GTX Titan Black graphics cards in my machine, but Blender keeps using only one of them.

I have them both checked in the Preferences > System > CUDA tab but when I render and take a look at the Windows performance screen only one of them is in use.

I´m using Windows 10 and blender 2.81, my graphics drivers are all updated. Anybody have any idea what the problem might be?

  • 2
    $\begingroup$ If you're using Eevee, multiple GPU rendering is not supported. $\endgroup$
    – stphnl329
    Feb 4, 2020 at 23:27

1 Answer 1


I had a similar problem a while back with cycles. I used a script for rendering on remote ubuntu systems with titans xps. Try running the following script IF you too have Titan xps, otherwise try to find the right blender-name for your GPU first. This may or may not work, I thought you may want to give it a shot.

import os, bpy

os.environ['CUDA_VISIBLE_DEVICES'] = '0,1'

bpy.context.scene.render.engine = 'CYCLES'
bpy.data.scenes["Scene"].cycles.device = 'GPU'
bpy.data.scenes["Scene"].cycles.feature_set = 'SUPPORTED'
bpy.context.preferences.addons['cycles'].preferences.compute_device_type = 'CUDA'

cprefs = bpy.context.preferences.addons['cycles'].preferences

# Enable all CPU and GPU devices
for device in cprefs.devices:
    if device.name == 'TITAN Xp':
        device.use = True
        device.use = False

# Tests
print('Compute_device_type: ', cprefs.compute_device_type)
for device in cprefs.devices:
    if device.use == True:
        print('USED: ', device.name)
        print('NOT_USED: ', device.name)
print('Will be used: ' + bpy.data.scenes["Scene"].cycles.device)
print('Feature set: ' + bpy.data.scenes["Scene"].cycles.feature_set)
print('Render engine: ' + bpy.context.scene.render.engine)

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