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Mantaflow in Blender has a function "Bake to mesh" which bakes the baked fluid particles to a fluid mesh.

Is there a way that I can create a particle system, and also bake the particles (not hair) to a mesh object too?

My ideal would be using fluid particle physics to simulate a fluid flow, then baking the particles to a mesh object so that it will actually look like fluid.

How can I do this?

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    $\begingroup$ If I remember correctly, there was an addon called cubesurfer to mesh a particle system. $\endgroup$ – p2or Feb 5 at 12:34
  • $\begingroup$ Is it available for 2.79? $\endgroup$ – Nate_Sycro27 Feb 5 at 12:48

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