I am starting to get pretty stressed and sad. This is for a mobile game I have accepted a project for and if can't solve this I might have to drop this project which will cost me a bit. So if you could help me it will mean a TON! :)
I am trying to make a cloth look like this.
What I did is I created a cloth simulation with enough vertices and required cloth settings. Then followed this video to parent some vertices to a bone. To make it work I had to add the bone to the pin group. I animated the bone to rotate so it will mimic the pinch and rotate movement you will do in real life.
After that with some objects with a collision component I have restricted the movement above so it wouldn't clump up and also used a cylinder in the center.
I tried using some vortex force fields but I didn't do that much. Or I don't know how to use them.
You can check this video to see how far I got with the simulation.
If you want to try yourself you can download the .blend file. To note that both quality settings are set to 100 so it will take a while to bake.
Update: I made some progress but not enough. Using some wind to push the cloth up and more bones. The bones are animated from the edge of the cloth to a small circle in the middle, but there is a lot of loose cloth remaining on the edges. You can watch this video to see.
Thank you :)