# How can I solve a far away stacking Freestyle line

Im a beginner to use blender for comic

i try a way to make line on faraway object to be small but it still have a result like this. their are the way or some easy method to make a stacking line look doesn't black like this?

I'm not sure if you're already doing this, apologies if so.

You can assign a Distance from Camera modifier to the line thickness in the View Layer Properties tab > Line Style panel.

Before:

After:

• You might have to use separate Line Sets for other features whose detail you want to preserve in the distance.
• You can assign the same modifier to Alpha, making the lines more transparent in the distance - a possible alternative.
• As you can see, depending on the resolution of your rendered image, at some thickness, sampling/antialiasing takes over. This might be before your set 0 point; you'll have to tweak the curve / base thickness accordingly.

You can just exclude some edges from the Freestyle line set.

3. Check Edge Mark and the little × to prevent marked edges from being drawn