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I have created a few actions in Blender and I'm trying to export them to Unreal. The problem is the zero frame in Unreal is the T-pose, which causes the animation to flicker when looping. I could always remove the frame from Unreal manually but that's absurd, obviously there's something wrong. This is the action in Blender:

enter image description here

And this is the animation imported in Unreal. Notice that the zero frame is a T-pose, which causes a flicker on each loop

enter image description here

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  • $\begingroup$ Let us see the amin in Unreal to demonstrate the flickering. $\endgroup$ – Lukasz-40sth Feb 4 at 9:39
  • $\begingroup$ Here gfycat.com/deadoddballeuropeanpolecat $\endgroup$ – Boris Rusev Feb 4 at 21:18
  • $\begingroup$ Why can't you just delete the keyframe in unreal? That would solve your problem. $\endgroup$ – Nate_Sycro27 Feb 5 at 4:37
  • $\begingroup$ I could, yes, but what if I have a lot of characters and animations? It would be a lot of manual work. I must be doing something wrong. Does it happen to you when you export animations? $\endgroup$ – Boris Rusev Feb 5 at 7:19

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