So I'm trying to do an anime-styled animation. I want to do something like a smear over the character when they move really quickly. Something like this:
Is there any way to achieve something like this in blender?
Edit: I've just tried something that kinda gets the effect I'm looking for. I took a plane and gave it a glass bsdf and then a noise texture, connected that up to a mapping node, and then altered the scale to give it this stretched look. I then put the glass in front of the model. Having the plane would help me animate this effect. The problem is that it affects the background as well. I'm wondering if there is a way to isolate this effect to just the model.