I am modeling a microscope, and am wondering if it is actually possible to make the microscope would so that it functions like a light-refractory microscope in real life. (Not an electron scanning microscope). I.e. it has glass material lenses to refract light and magnify objects .1mm in real world size. Is this possible in Blender, and if so, how could I do this?

What I essentially want is to actually use a series of lenses to magnify an object in .1mm real world size instead of using a separate render.

In one sense, I am asking if it is possible to create an object in Blender at .1mm (microscopic level) real world size, and be able to use a working modeled microscope to be able to see it through a camera's lens.

I'm not looking to be practical about viewing a microscopic object, so that's why I don't want to just make a separate render of it, so I want it to be physically light based.


2 Answers 2


Just for fun, you can also get good results with Cycles.

Glass shader with IOR = 1,6 (same as Crown glass used in microscopes)
And a rather simple microscope setup.

Original image with a tiny Suzanne enter image description here

Magnified using a microscope enter image description here

Diagram of used setup enter image description here

Cycles, 100 samples + Intel Denoiser
I'm sure better results can be achieved by playing with the lens setup.
Bottom line, it works :).

  • 1
    $\begingroup$ Could you post the blend file for this setup? Your answer doesn't really explain why you chose this configuration or what the lens sizes are. $\endgroup$
    – asoftbird
    Commented Apr 1, 2020 at 23:23
  • $\begingroup$ Hi :). Sure, I edited the post. But bear in mind, this was just an artistic exercise. I know nothing about microscopes, so I just used a random microscope diagram and played with the setup until it looked 'good'. $\endgroup$ Commented Apr 2, 2020 at 10:01

The comments already give you all the hints, you can use the default settings.

  1. Add two lenses in between the camera and the objects.
  2. Assign a glass material to the lenses.


With the lenses enabled, the object are appear magnified. To remove the distorsion, we would have to research about lenses. To remove the bloom (sorry), I would have to know the basics of LuxCore.



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