I have created a mask to seperat the surface of a mesh. This is to use some procedural textures to make rust. The problem i have with it is that the mask doesnt seperate the glossy and difuse so that even the rust has some glossy in it.

I suspect it is the mask iteslf that is causing it. If need be i can upload an image of the whole node setup.enter image description here



You must log in to answer this question.

Browse other questions tagged .