I want to use Eevee to render my animation in Blender 2.81. The animation involves lights behind/inside objects with one side open. When I add a cube to the scene with a Principled Volume shader in order to see the lights, the light cone can be seen through the box. This is not a problem in Cycles, but due to the increased render-time and noise in Cycles, I'd like to render my animation in Eeve. Any help is appreciated.


Lights clipping in Eevee


Lights not clipping in Cycles

This is the cube/light:

Setup of the scene

  • $\begingroup$ having the same problem, trying to make a flash light $\endgroup$ – Macumbaomuerte Mar 18 at 19:11

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