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I applied a mask modifier to a sphere object. When I preview the render, the object is visible with the mask showing correctly:

correct_mask

However, when I render the scene, the object is invisible:

incorrect_mask

Not sure if I should apply the modifier or not. I made sure the object was visible in ray visibility and no other object is in front of it.

Also, when I don't render the modifier, the object renders correctly.

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Ok, it seems that if a mask modifier is used with a subdivision surface modifier, the render and the viewport subdivisions have to be the same. I think the problem it's related to the cache of the baked simulation.

When I do that, the object renders correctly.

mask_visible

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