# Create ghost character from a certain point in cloth simulation

newbie here, so please be kind. I tried googling and searching here for an answer but I think I just don't know correct terms to use.

I am trying to model a ghost for a game. I have a frame (UV sphere extruded down) and a plane with cloth modifier that I drape over it. When I run the cloth simulation, I eventually get the ghost shape that I want. Now, I want to add some actions for it. How do I "pause" it at the ghost shape that I want and start making animations for it, like Idle (I want the cloth to swing around a bit, like the ghost is swinging its hips) and Walk (I want the cloth to flow back like it's walking). I hope that made sense.

Thanks!

When I run the cloth simulation, I eventually get the ghost shape that I want.

...

How do I "pause" it at the ghost shape that I want

# Part 1.

Go to the frame you want and make sure the cloth settings are perfect. This change will be permanent. Go to your modifiers panel and click Apply.
This will convert it from a dynamic modifier into an editable mesh.

Now, I want to add some actions for it.

...

I want and start making animations for it, like Idle (I want the cloth to swing around a bit, like the ghost is swinging its hips) and Walk (I want the cloth to flow back like it's walking).

# Part 2.

Next you'll want to rig the ghost. An armature system is a complex topic but I'll give you the basics.

Making sure your bone is positioned at the top of the ghost hit TAB to go into edit mode and E to extrude it down once.
Back in object mode select your ghost, hold down SHIFT and then select your armature you just created. Press CTRL and P to bring up the menu in the illustration.