in Blender tutorials i see that apart from CTRL + E, loop cuts are often used to preserve edges, despite subdivision surface modifier.

Now that I have some experience with Blender and have created meshes with more than 100,000 faces, I wonder if this is the most useful method.

Of course it is faster to add a layer of the subdivision modifier and then add loopcuts, but the bottom line is that Blender has to work with more vertices and faces.

I am aware that if the mesh is not near the camera, you can set the subdivision modifier to adaptive (cycles) or use a decimate modifier.

Now to the real question: Is it better for performance to use a subdivision modifier lv 1 and add the details yourself to reduce vertices in the end result, or to work with loop-cuts and subdivision modifier lv 2 to reduce vertices in the viewport?

  • $\begingroup$ Hello :). This question keeps popping up as unanswered. Please mark one of the answers as accepted , or post your own solution. Just to keep the site nice and tidy. Thanks :). $\endgroup$ Apr 6, 2020 at 17:19
  • 1
    $\begingroup$ @JachymMichal I think questions with no answers or answers with no votes determine the popping... up-voted and see what happens... $\endgroup$
    – susu
    Jul 18, 2020 at 1:02
  • $\begingroup$ @susu Good point. I used to be irritated by unsolved questions, but I don't really care anymore :). $\endgroup$ Jul 18, 2020 at 6:02

1 Answer 1


Lower polycount is better performance-wise.
But sometimes it makes sense to sacrifice performance for ease of use.

Bevel modifier
- easily adjustable edge width, great for hard surface modeling
- not suitable for complex corners and edges (creates overlaps)
- low-poly results

Subdivision Modifier
- easy to use, great for organic surfaces
- works almost anywhere
- hi-poly results (4x more polygons with each level)

In reality they're often used together.

Let's compare
Same edge resolution, different face count.

enter image description here


You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .