I am making a rigid body physics simulation. It started out ending at 250 frames, but I later changed it to 400 frames.

The problem occurs when the whole animation stops at the 251st frame. Is there a certain setting for this or do I have to restart all over again?



The rigid body simulation does have it's own start and end.

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In the 'Rigid Body World' settings you can change the simulation start and end.

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  • $\begingroup$ For anyone wondering setting the cache start and end in the rigid body world while you already have objects with rigid body constraints in the scene will override their values. $\endgroup$ – Tomáš Hübelbauer Jul 9 at 14:50

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