I have a rigged character, for which I am trying to design a backpack, which should bounce around a little when running.
But I am lost with the “physics”, as I am new to blender. I tried to design the backpack as rigid body. Even when I add rigid body constrains to my rigged character, I cannot get it working.
Is there any other way to solve it.
Even if I could not get it bouncing, if it follows the body propery without merging/overlapping with the character, it would be fine for now.
Can somebody help me out. Even a reference to a tutorial video would be welcome. I was not able to find any for this topic.
Thanks in advance