Having just ventured into the physics of Blender, I tried to set fire to a cylinder in a previous animation. The results looked nice especially using Cycles. In the 3D viewer with Viewport Shading: rendered turned on.
However, the output does not reach the renderer when trying to output an animation. I tried the same using the default startup scene, setting fire to the default cube. Neither Eevee or Cycles will render anything: Eevee shows a blurry domain box, cycles just shows the cube.
Any suggestions? I use PC (Win 10) with 2x EVGA 1070GTX in SLI. Everything else seems to render fine, just not physics (or at least not fire + smoke for now).
Thanks for your help, S