I've been using Blender for a few years, and I'm finally delving into making actions for a character. So far so good, until I try to start using the NLA editor - it seems like it should be straightforward on the face of it, but I can't seem to wrap my mind around what it's doing. I'm not trying to do anything complicated - I make the actions with matching start and finish frames anyway, so I don't need it to do any blending for me. I just want to put one action in front of the other, and maybe make a cycle action repeat a few times.

Every single time I try to use the NLA though, it just seems to mess up my actions permanently, in an unpredictable way. Usually, at some point after I have put a few actions in there, messed with repeats and such, then gone back to the dope sheet and tried to make a new action, after using it. Even after deleting all the strips in the stack, one or more of my actions will be permanently altered - random keyframes just seem to get changed somehow, so that I have to completely redo a large portion of the action.

Edit: I also noticed when adding an action into the nla as a strip, it just shows the character standing in rest pose instead, and all the curve channels in the graph editor have red underlines under them...

I have read the official documentation multiple times. It has not illuminated my problem in the slightest.

This is giving me a huge headache and making it impossible to animate my character. Does anyone have any idea what I might be doing wrong?

  • $\begingroup$ I wouldn't use the NLA editor for that, as many animators i'd use directly keyframing on the dope-sheet action editor on the curve editor, there is a lot of people using it like that. It's a shame but for me the NLA got very messy becase it depends directly of the active action assigned to any of NLA strips. Just keyframe everything on the same action. Maybe others have other experiences. What i'd really use is poses to reutilize work. $\endgroup$ – Ares Sancho Jan 27 at 8:30

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