Does anyone know how to do a texture like this?

enter image description here

I tried to do with a voronoi texture and overlay it with another voronoi node, but the problem is that the voronoi has always the same distance to each cell. I want the texture to be more dense in some areas and total white in others as it is in this shirt.

Thanks for any help!


The best way I'd do this is by mixing different noise textures with a Mix RGB node, and using a high contrast noise texture as the fac of the mix RGB node. I'd the add a color ramp at the end to get the colors you want.

The image below is a simple node setup mixing the two noise textures with a high contrast noise texture fac.

SimpleTexture SimpleNodes

The image below is a bit more complicated, but is creates more detail in the texture, and more can be changed and customized.

ComplicatedTexture ComplicatedNodes

This final one is to show how much you can do to modify the texture to your needs.

CrazyTexture ScaryNodes

There is no specific hack to making certain textures. It is mostly just using what you have properly to make what you want. I hope I helped. If you have any questions let me know.

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  • $\begingroup$ Thank you very much. I wonder if I could cause some fractal effect in it. But your answer is good enough already. Thanks again $\endgroup$ – Mateus Arruda Jan 25 at 22:51

Here is a simple cycles node group that you can use for this purpose. The result on a round cube is this: enter image description here

The idea is simple, we are mixing two textures, wave and noise with the base colors of your choosing, using color ramps to add contrast.

enter image description here Click to enlarge.

I have added the .blend as well, feel free to download and play with it.

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  • $\begingroup$ Thank you very much! $\endgroup$ – Mateus Arruda Jan 26 at 13:27

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