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I know that this is a usual question and might already have an answer online, but I am stuck at UV unwrapping for a lot of time already and i want to explain my issue in detail.

I want to add textures from an image onto a few cubic meshes i have, mostly the front face. I unwrapped the cube in blender and added a image to and it looks good in the texture window, but as soon as i enter object mode or rendered the image is no more and the cube is showing the material only and not the image. I have already assigned the image texture with UV coordinates to the cube still it doesn't show up on object mode. Please help me..

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  • $\begingroup$ Are you using BI or cycles? Is it possible you could upload your .blend? $\endgroup$
    – gandalf3
    Oct 6, 2014 at 8:09
  • $\begingroup$ Hey i can get the image in my object mode now, but when i switch to solid view it disappears again. texture view -postimg.org/image/72mubr5yd Solid view -postimg.org/image/pwd8mhtk5 $\endgroup$ Oct 6, 2014 at 8:36
  • $\begingroup$ Solid view doesn't display textures by default, use textured view, material view, rendered view, or enable Textured solid in 3D view > Properties region (N) > Shading. $\endgroup$
    – gandalf3
    Oct 6, 2014 at 8:38
  • $\begingroup$ Hey, thank you so much. I can now atleast see it in solid view, but how can i ensure it will show up if i import it into unity 3d. $\endgroup$ Oct 6, 2014 at 8:42
  • $\begingroup$ If you got it this far, it should be exported okay. The rest is on unity's end, see blender.stackexchange.com/q/306/599. $\endgroup$
    – gandalf3
    Oct 6, 2014 at 8:43

1 Answer 1

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In order to make a UV Mapped image appear in Object Mode, I found it was necessary to both:

  • Set the Viewport Shading mode (The button just to the right of the Edit/Object mode selector in 3D View) to "Texture Mode"
  • Set Properties -> Shading (game_settings.material_mode) to GLSL (OpenGL Shading Language)
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