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I have been using Blender for a while but keep hitting this problem that I don't understand. First of all, I don't understand why I white emission shader set to pure white is not actually white unless I blast up the strength to at least 10.

enter image description here

This is fine if something is just white, but if I want an image to show up, I cannot increase the strength without blasting out the image. For example, I downloaded this smiley face and brought it into Blender, and then changed to an emitter. How do I get it to look like the actual photo that I downloaded?

enter image description here

Help is much appreciated!!!

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Set the color management as standard instead of filmic, and read this answer for detailed infos.

Render with a wider dynamic range in cycles to produce photorealistic looking images

enter image description here

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  • $\begingroup$ THANK YOU!!! <3 $\endgroup$ – Jay Dawg Jan 23 at 7:54
  • $\begingroup$ If useful, please mark the answer as "accepted" (v sign). $\endgroup$ – josh sanfelici Jan 23 at 8:01
  • $\begingroup$ @joshsanfelici it is easy to keep the filmic blender transforms. You just have work on the correct scale. "White" is not at 1.0 but around a value 16.29. If the emissions are set to that number they will be "white" $\endgroup$ – user1853 Jan 23 at 16:02
  • $\begingroup$ @cegaton Thanx for this useful information, I'm more expert in rigs than colors! $\endgroup$ – josh sanfelici Jan 23 at 16:27

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