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I have a simple scene here: enter image description here

I want to convert the scaled torus object to a lamp object. I don't want to use shaders because then it will only emit light from it's surface. I want it to be like an area light emitter if that is possible. Is there any way I can do this?

My question is to convert a mesh object to a lamp object as represented in yellow.

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  • $\begingroup$ Does an area light emitter also not only emit light from its surface? if you want to just use an area light, you can create a texture of your circle shape, and then put that into the shader of the area light. $\endgroup$ – person132 Jan 23 at 20:35
  • $\begingroup$ I want the lamp itself to have the torus shape $\endgroup$ – Nate_Sycro27 Jan 23 at 20:48
  • $\begingroup$ I still don't understand your reasoning for why you can't use shaders. $\endgroup$ – person132 Jan 25 at 2:09
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    $\begingroup$ @Nate_Sycro27: Your Q is not clear. Please give as more details. Do you want lamp cast torus shape light as in my A or you just want to let lamp be represented in viewport as torus shape? Or torus shape is OK to light a scene, but you don't want to appear in render (as Lamp object)? $\endgroup$ – vklidu Feb 15 at 15:04
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Lamp lightning torus shape

enter image description here

Blending can be changed by Lamp Properties > Size

enter image description here

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