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I try to import an fbx file which I have done many times before. Now suddenly it is locked to world origin so I can't move it. It is getting deformed when I try to move it because it is locked there.

The object is an animation figure from Mixamo. I am using Blender 2.81. I have even tried to restore factory settings, it won't help either.

Pivot point is locked as you see here

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A few things you could do to fix this:

1) set the origin of the fbx file you imported to it's own geometry.

You can do this by going to object > transform > origin to geometry in object mode with the object selected.

2) you can set the object to be it's own user.

This is a fix for an error caused by linking objects from other scenes. Somehow your object might have a similar response, so setting it to have it's own user may help.

You can do that by going to object > make single user > object. Or if it has a material or data then object > make single user > object & data & materials & tex.

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