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I want to morph a cube into a sphere, and the sphere into a cone, all in one animation.

Unless I am missing something, shape keys allow objects to go from A to B and back to A, or A to C and back to A, etc.

What is the most natural and efficient way to go from A to B to C?

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  • $\begingroup$ Depends on the shape keys activation order. Can start with B set to 1, then B set to zero (so have A) and finally C set to 1. $\endgroup$
    – lemon
    Jan 22, 2020 at 16:34

1 Answer 1

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You can set Shapekey B to depend on shapekey A, and shapekey C to depend on shapekey B. enter image description here enter image description here enter image description here

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  • $\begingroup$ It works, but: it seems to me that in order to obtain shapes B, C, D, etc, you always start from the original object. Is it possible to model each shape starting from the aspect that the previous shape has when its value is 1? $\endgroup$
    – Giuseppe
    Jan 24, 2020 at 10:53
  • $\begingroup$ I don't know of a easy way to do it, maybe someone else knows ? $\endgroup$
    – Gorgious
    Jan 25, 2020 at 9:41

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