Hello user forums and those interested,

I have scanned a brick using a 3D scanner and the mesh it provided has lots of holes, overlapping mesh, and it missed the extruded interior of the holes. How can I fill the random holes more efficiently than selecting edges and filling the holes? How do I deal with the overlapping faces? How should I fill the extruded interior?

Random holes Lack of information Overlapping faces Rendering


Try the remesh modifier. This will generate an entirely new manifold mesh made exclusively of quads.

enter image description here

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  • $\begingroup$ Thanks for the reply @gandalf3. It looks as though it helped with the surface although losing detail. But it has now filled the holes totally and I need a method of rebuilding how they should look... I feel like I should somehow build two cylinders + a rectangular prism and somehow fill the walls with that. Not sure i.imgur.com/i51V5TW.jpg $\endgroup$ – 835 Oct 6 '14 at 0:37
  • $\begingroup$ @Peter Not sure what you mean..? I can't help but think it might be easier to model the object from scratch, instead of trying to fix the scan.. $\endgroup$ – gandalf3 Oct 6 '14 at 8:12
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    $\begingroup$ @Peter adding to gandalf3's coment, you might want to recreate your object. Look into retopologizing techniques using a shrinkwrap modifier. You can keep the level od detail you want with proer topology and no gaps. $\endgroup$ – user1853 Oct 6 '14 at 19:14

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