Hello user forums and those interested,

I have scanned a brick using a 3D scanner and the mesh it provided has lots of holes, overlapping mesh, and it missed the extruded interior of the holes. How can I fill the random holes more efficiently than selecting edges and filling the holes? How do I deal with the overlapping faces? How should I fill the extruded interior?

Random holes Lack of information Overlapping faces Rendering


1 Answer 1


Try the remesh modifier. This will generate an entirely new manifold mesh made exclusively of quads.

enter image description here

  • $\begingroup$ Thanks for the reply @gandalf3. It looks as though it helped with the surface although losing detail. But it has now filled the holes totally and I need a method of rebuilding how they should look... I feel like I should somehow build two cylinders + a rectangular prism and somehow fill the walls with that. Not sure i.imgur.com/i51V5TW.jpg $\endgroup$
    – 835
    Oct 6, 2014 at 0:37
  • $\begingroup$ @Peter Not sure what you mean..? I can't help but think it might be easier to model the object from scratch, instead of trying to fix the scan.. $\endgroup$
    – gandalf3
    Oct 6, 2014 at 8:12
  • 1
    $\begingroup$ @Peter adding to gandalf3's coment, you might want to recreate your object. Look into retopologizing techniques using a shrinkwrap modifier. You can keep the level od detail you want with proer topology and no gaps. $\endgroup$
    – user1853
    Oct 6, 2014 at 19:14

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